I spend more time playing video games than I do watching movies, so I'm going to expand this 'blog to include game reviews too.
So.... Spore. Will Wright excels at writing games that eat time. (I'll just sit down and play Sim City for a bit... wait, it's what time? How the heck have I been playing for 6 hours?) Spore is another one of those games.
In Spore, you control the evolution (in a very loose sense) of an organism from a cell all the way to a galactic civilization, through a series of stages. Each stage is actually a fairly simple little game, but your actions in each stage control how the rest of the game progresses. (You can also skip stages once you've played them the first time, but you miss out on a lot of useful special abilities this way.)
The biggest innovation in the game is the content sharing. Spore is a single-player game, where you design your own creatures, buildings, and vehices. For the creatures, buildings, and vehicles you encounter, Spore uses ones designed by Maxis... and downloads content created by other players. This has been hyped for literally years now, but I still think it's a freaking cool idea. This way, you get to encounter, enjoy, and destroy content created by others, without worrying about you (or them) losing the fruits of all the time and effort they've put in.
In the cell stage, you swim around eating things and trying not to be eaten. Eating things gives you DNA points. Periodically, you call a mate, and this gives you the chance to move, add, and remove parts, which you obtain by killing other cells, or scavenging, and pay for using the DNA points. It's a lot like flOw. You can design your creature for advantage, looks, or just try to get by. When you complete the stage, you can add legs to your creature (or not, if you really don't want to) and advance to the creature stage. Depending on what kinds of food you ate, you're either a carnivore, omnivore, or herbivore, and that choice more or less sticks.
The creature stage is more of the same, except instead of eating other creatures, you have the option of trying to make friends with them instead. (Although some creatures are too hostile to befriend). Either action earns you DNA points and new parts, and you can also find new parts by investigating bones on the ground. Like in the cell stage, you periodically mate, and add and rearrange parts. At the end of the creature stage, you get your last chance to edit your species, and move on to the tribal stage.
The tribal stage is a very simple RTS game, where you have to either kill or befriend the other tribes. It's my least favorite stage of the game - the controls feel a little klunky, and once my tribal village appeared in a point where my tribesman couldn't access their stored food, which made it almost impossible to play.
After the tribal stage, is the civilization stage, which is another simple RTS game. You have to conquer, buy, or convert all the other nations on your world - which one depends on how you played the tribal stage. If you take over a city using a different method, you can add that method to your arsenal as well, although it's easier if you stick with a single method. Once you've taken over all the other cities (a task made much easier if you have the special abilities from the previous stages), and move on to the space stage.
In the space stage, you can explore, colonize, terraform, befriend or attack other races, and trade, both in your empire and with others. There's some kind of story as well, but I haven't penetrated far into this portion of the game. Your previous game choices determine what kind of empire you are, which affects how much the other empires like you.
Each stage is very simple, and wouldn't be much of a game alone - but the whole is, in fact, more than the sum of its parts. There are numerous ways to play the game, and the new content from other players helps to keep the experience fresh as well.
Just be sure to set an alarm if you have something to do the next day. And I don't mean an alarm to wake you up. I mean an alarm to let you know it's time to stop playing, before it's suddenly 4AM.

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